Tuesday, May 31, 2016

Metamorphosis Alpha to Omega: Part 4: The Decks of the Warden



The Warden is a vast slab of metal, ungainly yet somehow majestic. Within, there are nine main decks and a labyrinth of interdeck passages, spaces, and sub-decks. Even the outer hull of the great vessel is bristling with blisters, turrets, and domes that are, in effect, their own decks. Lift tubes run to every part of the ship, carrying passengers in small cars, traversing the length of the ship in minutes. For shorter trips, ladder tubes and stairwells are located in many locations. It may be vast, but Warden was designed to be accessible. Accessible to those with the proper credentials, that is.

The entrances to all these tubes and access ways are airtight and kept sealed unless they are presented with authorization. In the days of the original crew, this simply involved being recognized by the Warden’s omnipresent AI. Now, of course, the AI recognizes a scant few authorized personnel, at least until the back-up crew is on duty.

The majority of the life on Warden that is ambulatory and awake exists on its nine vast decks. Each was designed to prevent space madness caused by the constant claustrophobic knowledge that the world of the Warden was a relatively tiny mote in a great cosmic void. 

Pains were taken to conceal the walls and ceiling of each inhabited deck with appropriate holographic camouflage, giving the illusion of unlimited room to move and a living, dynamic world. Of course, the original crew and passengers were aware the Warden was merely a ship, but the illusion helped ameliorate that. And ameliorate it the camouflage did; very few cases of space madness ever manifested themselves.

The nine decks of the Warden each have their own function and, where appropriate, ecology. After a number of traumatic centuries, though, some of those functions and ecologies have changed, in some cases drastically.

The decks of the Starship Warden. The quality isn't great, but it gives you the general idea.


Deck Nine is the main cargo space of Warden. A seemingly ceaseless maze of pallets, shelving, warehouses, and horticultural stations, this entire deck hums with robotic activity. Even during its most chaotic times, the ship’s autonomic routines kept every area supplied with everything from foodstuffs to axel grease. In addition, raw materials procured from beyond Warden’s confines are brought onboard here by robotic mining and survey craft to be processed and stored. Most importantly to the ship’s original mission, the bulk of the cryogenic storage facilities are located here, housing genetic samples and full-grown specimens of humans, animals, and plants. These facilities were hard-hit by the radiation the Warden passed through centuries ago, decanting a stream of strangely mutated creatures.

Deck Eight is the factory deck, taking the raw materials of deck nine and manufacturing all the complex parts, tools, machinery, and automatons that kept the ship running. Sometime in the lost centuries, the deck was overrun by tropical flora and fauna, and the ship’s AI adjusted the atmosphere here to accommodate it. The resulting heat and thick humidity caused the factories here to gradually break down, with Warden’s androids and robots working ‘round-the-clock to keep at least a few of them online, if only to build more androids and robots. The city built on this deck to house the factory workers has been long abandoned, overgrown and rusting.

Deck Seven is the farm deck. One of the more climatically pleasant decks, with rolling land and verdant green, spangled with quaint farmhouses and processing plants built to look like old-fashioned barns. Though it looks like a rustic idyll, this deck was as affected by the turmoil of the past centuries as any, and intruders would do well to be on guard.

Deck Six is colloquially known as the jungle deck. In fact, it is a rainforest deck, consisting of the thick green flora of equatorial Africa and the Amazon, as well as the coniferous trees of the Pacific Northwest. The ship’s enviro controls make the transition from a tropical climate to a cooler temperate one gradual. This deck is riotous with life, the most vibrant deck on the Warden. Intelligent plants have effectively claimed this deck for their own, but animal life is abundant, including small tribal cultures of intelligent species.

Also present on deck six, except from outside, is an alien vessel that has attached itself to Warden via a number of tendrils or tentacles that burrowed their way through the ship’s massive metal side. Designated the Tick Shallop by the Warden’s AI, this vessel is a mystery. No record of its arrival, subsequent attachment, or the presence of any crew can be found in the AI’s memory banks.

The Tick Shallop, mysterious alien intruder vessel attached to Warden's hull.

Deck Five is the ranch deck. The livestock here – cattle, swine, poultry, etc. – was intended as an alternative source of fresh genetic stock. While the slaughter of animals for meat had long since been obviated by the generation of meat via carno-replicators, there was still a call for variation in the genetic material used for replication. Unfortunately, the replicators and their genetic samples were particularly vulnerable to the radiation belt the Warden passed through. Now, the deck is overrun by strange amalgamations of humans and horses, humanoid cattle, and intelligent forms of every type of animal to be found on the deck, from pigs to ducks.

Deck Four is the water deck. Huge reservoirs of fresh and salt water are found here, with the attendant purification and waste reclamation equipment. While the source of the ship’s water, it is also a preserve for various aquatic environments. There are also islands scattered in a pleasant distribution. These are used as preserves for appropriate flora and fauna, as well as recreation for the crew and passengers. While the water helped serve as a barrier for a good part of the radiation that engulfed the Warden, there is still a spectrum of mutations to be found here, though many are subtle and difficult to detect.

Deck Three was another cargo space for the Warden. The difference between this deck and deck nine is that deck three contained much of the terraforming equipment used on the planets that were Warden’s destination. While the prefab cities and factories were offloaded and put into place, they were intended to be replaced onboard the Warden by new construction produced by the facilities on deck eight. With that deck’s production facilities brought to a virtual standstill, deck three now lays mostly empty. That includes atmospherically, as well over a century ago a meteor managed to make its way past Warden’s point-defense systems, creating a hull breach that evacuated the atmosphere here before the crippled AI could halt it. While the hull breach has been long repaired, the AI decided to not waste resources on pumping in new atmosphere. After all, with so much of the ship’s complement dead or hostile, the fewer places usable as bases for hostile mutants, the better.

Deck Two is the wilderness deck. The climate and terrain is much like that of Yosemite, and the deck once served as a haven for those people on the Warden who sought the solace of rugged uplands. This deck ended up being one of the most war-torn sections of the ship during the worst of the chaotic years. The most evil of the mutant factions ended up destroying each other and themselves, leaving the deck to the sapients who wanted nothing to do with any faction. In the intervening years, the deck has become a true howling wilderness, with isolated homesteads and rustic villages of mutants and non-mutants standing as points of civilization continually besieged by hostile monsters and remnants of the factions that once dominated the deck.

Deck One, or the Command Deck, isn’t a deck, per se. It’s the topside of Warden, and consists of several domes or protrusions on the ship. These range from the large, clear-domed city and garden domes, to the blisters of the observation domes, to the outrigger-like Command Nucleus. The remnants of what life on Warden was like before the radiation disaster can generally be found in these areas.

This overview is to give a taste of what's to come. I tweaked a good bit of it from the original source material to suit my taste. 

Next: Part 5: Deck Nine: Cargo Deck

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